Found 38 Packages. Showing results 21 through 30.
Savage Rifts - Blood and Banes
… weapons and armor. Nearly 50 new Allies and Adversaries to challenge your players Updated World Information for North America and the Into the Desert Night Plot Point Campaign. This module depends on Rifts® for Savage Worlds: The Tomorrow Legion Player’s Guide . We also suggest owning the Savage Worlds core rules for full functionality, as this book is designed for use with Savage Worlds Adventure Edition . Of course this module is compatible with the full range of other Rifts® for Savage Worlds FoundryVTT modules. Screenshots Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license. …
Savage Pathfinder Bestiary
… Savage Worlds Bestiary allows you to drag & drop creature tokens from the book into your pre-existing adventures. You can also browse the web version of the Compendium with gorgeous book inspired formatting for easy viewing of stats and abilities. In addition to pre-made creatures from Pathfinder® lore the Compendium allows GMs to drag & drop Special Abilities onto the character sheet. Need that Undead Dragon with Tentacles? No problem, drag the abilities on to the sheet as needed! As an added bonus this module recommends but does not require the Pathfinder® for Savage Worlds Core Rules meaning you can use these monsters in your regular Savage Worlds game and our Fantasy Companion This Module Contains Round tokens …
Savage Rifts - Tomorrow Legion Field Manual
… Diabolist and Born to Ride. Lots of new equipment including weapons, vehicles, and armor. New Rules for Journeys SWADE Ready Adventures including Murderthon , Containmination Principle , and A Fine Solution . This module depends on Rifts® for Savage Worlds: The Tomorrow Legion Player’s Guide . We also suggest owning the Savage Worlds core rules for full functionality, as this book is designed for use with Savage Worlds Adventure Edition . Of course this module is compatible with the full range of other Rifts® for Savage Worlds FoundryVTT modules. Screenshots Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license. …
SWADE Horror Companion
… thrillers… all in the award-winning Savage Worlds rules system! This module contains: A TERRIFYING BESTIARY of 180 horrific creatures from culture and literature to challenge your players MONSTROUS Ancestries to play as a Werewolf, Vampire, Pathwork Monster, and other fan favorites FRIGHTENINGLY EASY to use thanks to 113 ready to use Edges, including unique Arcane Backgrounds like the Occultist and Fortune Teller, 16 Hindrances, Fear macros, and special Setting Rules options GRIST FOR THE MILL with 36 pre-made player Archetypes with art and tokens RUN AWAY with ease thanks to a custom Horror Action Deck, perfect for Chases GRITTY STYLED journals of the original 202 page rulebook and three pre-written adventures This book requires the Savage Worlds Core Rules module. …
SWADE Fantasy Companion
… ravaging the countryside—no genre in roleplaying games is more iconic than medieval fantasy! The Savage Worlds Fantasy Companion provides all the tools you need to travel to fantasy lands or create your own phenomenal setting… all in the award-winning Savage Worlds rules system! Savage Worlds Fantasy Companion contains: A MASSIVE BESTIARY of 268 creatures and antagonists to challenge your players New CHARACTER options including 29 Drag and drop Ancestries, 112 ready to use Edges, including unique Arcane Backgrounds PLAY RIGHT AWAY with 36 pre-made player Archetypes with art and tokens ITEMS OF POWER! Tables and macros for generating treasure for your heroes to acquire. FULLY STYLIZED journals of the original 272 page rulebook and three pre-written adventures …
SWADE Immersion Module
… worlds round time to 6 seconds (temporary implementation until the system does this by itself), some core conditions get functionality, most noteworthy are holding and torch (adding/removing them executes a function appropriate to the condition), Power Effect Builder to set up active effects for almost every duration power in the core game, maintained by the caster who also gets the ability to cancel the power, and many more. Most macros are configurable and support sound effects and sometimes video efects to increase immersion (this can be turned off). SWIM already ships a number of sound files but the GM can set up their own. All of the macros and features aim to follow the SWADE rules to the letter. Here are a few example [top left to bottom right: Soaking Damage, Healing Wounds/Removing Fatigue, 4x Rais Calculator, Shape Changing, Summon crature]: (Video effects and assets are not included, the maps seen in the pictures are created using assets created …
Savage Pathfinder Core Rules
… Adventure Awaits! An ancient and evil undead thing rises in a dark dungeon. A long-forgotten horror stirs in the dark forest. A hungry and vengeful dragon awakes in forgotten mountains. A cry for help echoes across the world of Golarion. Brave heroes —the Pathfinders— answer the call. They are crafty rogues, powerful sorcerers, and deadly fighters. They are humans, elves, dwarves, gnomes, and halflings. They are heroes! Savage Pathfinder Core Rules! Pathfinder for Savage Worlds combines the “Fast! Furious! Fun!” of the best-selling, award-winning Savage Worlds game system with the incredible depth and excitement of Paizo’s phenomenal Pathfinder Roleplaying Game and the world of Golarion. Create your own adventures or play …
Deadlands: Hell on the High Plains
… Savage Worlds Adventure Edition core rules to play. Module Contents Full contents of the 208 page original book - with corss-linked and stylized journals Upscaled Adventure Maps : 8 adventure maps upscaled, walled, and lit for use in FoundryVTT Huge Region Map: A high resolution version of the Hell on the High Plains poster map for marking your territory Bonus Music Content: Grim Prairie Tunes is a collection of nine heroic, eerie, and atmospheric original music for Deadlands the Weird West, by Harry Mack Ready-Made Archetypes: Tweleve pregenerated characters, complete with art and tokens, ready to face their fears on the High Plains. Tokens and Pawns from the print book as well as additionl art from Deadlands Pawn Set 2 FoundryVTT …
Change Log
… Savage Worlds Adventure Edition If you would like your system to be supported or a property is not listed for a supported system, please raise a feature request or, better yet, create a pull request. How to Use For supported systems Open Configure Settings and navigate to the Change Log settings. Open Changes for GM . Click into the Available Properties box. Click the properties in Available Properties to add them to the Selected Properties . Click Accept . Open Actor Types for GM . Click the types in Available Types to add them to the Selected Types . Click Accept . Click Save Changes For unsupported systems Please note that unsupported systems have not been tested and the Change Log module may not function as expected …
Active Token Effects
… path you wish to change. For example to change dimSight on a token use ATL.sight.dim as the attribute key. The keys are documented here: https://github.com/kandashi/Active-Token-Lighting/wiki/Key-Reference System Compatibility Most game systems work out-of-the-box, including those using the new active effect transferral mode introduced in Foundry v11. There is, hoever, some code for specific systems to improve compatibility: D&D 5e (dnd5e): Active effects on items only apply when equipped and attuned (if applicable), so there's special handling when those are changed (e.g. unequipping an item with an effect will turn off the effect) Warhammer Fantasy Roleplay 4e (wfrp4e): same as above with equipped items Savage Worlds Adventure Edition (swade): same as above with equippable items …